No Mans Skys Story Overhaul Gives The Game Focus. As No Mans Sky has developed, its struggled to balance the appeal of its mystery with the utility that makes it playable. With todays update, Atlas Rising, it feels like the game has finally struck that balance. The 1. 3 update for No Mans Sky comes with a lot of changes, small and large. Most exciting among them are a new mission board with randomly generated missions, changes to dog fighting, andfinallyjoint exploration. Its not quite multiplayeryoure only able to interact with up to 1. But what Ive found most interesting so far is the way the game has refined its story and how it shows whats possible in No Mans Sky to players. When I played No Mans Sky at launch, it was easy to get lost and confused. This was a part of the games appeal, in a way to be able to get so deeply lost in a vast universe. Id go from planet to planet, just looking for the best sunsets or strangest creatures. Now the game has actual opening missions, as well as ones that span more than one planet and galaxy. I was a little afraid that a more structured game would take away from the joy of exploration, but instead its made the game easier to parse. Instead of making goals for myself 1. Download Ipod Tarzan & Jane. I now I have a neat thing to check out in each new galaxy. Many of these introduced me to new gameplay elements. Dedicated to reviews, as well as information, humor and discussion on Japanese animation. The Canon Welding trope as used in popular culture. When an author or creator takes two previously unrelated works and puts them into a single, shared. Poll Naruto x Tales of Berseria story in the works. Which do you want to see released first Vote Now Welcome to The Big List of over 850 time travel movies shows. Movie and videomakers have machined, tracked, policed, stopped, tunneled, mastered, shifted, stolen. Reply link 10. The Hestia cameo being the best part is pretty telling. Railgun was pretty exciting while this is boring me to tears so far. Ill be. On one planet, I learned how to make antimatter. On the next, I found my first outpost. This guiding hand is sparse enough that I dont feel pigeonholed towards one way of playing the game but direct enough that I now have a much clearer sense of what to do if I get bored of sunsets. For the even more mysterious additions, like portals, theres now a in game guide that will tell you what to do with them when you find them. On a sillier note, the terraforming add on for the multi tool is very amusing. No Mans Sky has been adding more ways for players to make permanent marks on the world via updates like base sharing and leaving messages for each other, but now you can make a literal mark. If you have the terraforming add on, you can shoot at the ground using your multi tool and add or destroy terrain. You can use a couple of different textures and adjust the size as well. Im sure this will have some use for base building, but I just liked getting to indulge in the sci fi fun of making a huge tower of rock sprout from the ground. I didnt have a chance to try out joint exploration or dogfighting, but the maneuverability of the ships has changed a lot. You have way finer control over how ships move, especially on planets, to the degree that I felt like I had to relearn how to fly a ship. I was constantly over turning and flying into rocks, but overall its a welcome change. At launch, Id often ditch my ship in favor of walking now, using my ship to go to far away landmarks is much more feasible. When No Mans Sky first released, I wasnt really sure what it was, or what it was trying to be, but I found a way to have fun with it. Now I have a better sense of the games goals its a survival game with base building and a heavy emphasis on exploration. Its not revolutionary, but now its focused enough that it does all those things very well. This doesnt mean its lost its sense of wonderthere are still views that take my breath away. No Mans Sky is just easier to play now, and Im very excited to get lost in it again.