Initially, Ubisoft defended the fireworks. Three days ago, in reply to a forum thread titled Annoying Fireworks At night missions, a Ubisoft community representative noted While you may find them loud in game, they are really loud in real life too The sound carries over the water and you can hear them all over the Bay By yesterday, Ubisoft yielded. On Reddit, a company rep noted The people have spoken and we have carried out their will There was an annoying bug that snuck into our Independence Day Event that made the sound effects from the fireworks noticeable from everywhere on the map. They have been turned off as to avoid any further noise complaints. Ubisoft Its not possible to rush a fix for this so we made a tough choice to remove them. The heart says no but the ear drums say yes. When Tweeting the news, the official Watch Dogs 2 Twitter account ccd the outlet Ars Technica, likely because of the publications Tuesday morning story headlined Ubisoft wishes Watch Dogs 2 players a terrible Fourth of July. Of course, as fans of whatever pop song you hate can tell you that even the most cacophonous noise has its fans. Sure enough, a Watch Dogs 2 player on the games subreddit lamented the firework deletion. The Ubi rep replied We liked them too But when youre playing the game at night for hours and cant escape the popping no matter where you are, thats not a positive experience for the player. Its not possible to rush a fix for this so we made a tough choice to remove them. The heart says no but the ear drums say yes.
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